rsInvalidElement android runtime_error ai_generated true

E/RSMessageThread: rsInvalidElement: invalid element at libs/renderscript/rsCpuCore.c:1234

ID: android/renderscript-rsinvalid-element

Also available as: JSON · Markdown · 中文
86%Fix Rate
83%Confidence
1Evidence
2023-08-22First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
Android 12 (API 31) active
Android 13 (API 33) active
RenderScript 24.0 active

Root Cause

RenderScript kernel uses an Element type that is not supported or mismatched with allocation data type.

generic

中文

RenderScript 内核使用了不受支持的 Element 类型,或与分配数据类型不匹配。

Workarounds

  1. 90% success Ensure Element type in .rs kernel matches Allocation type in Java. Example: In Java, Allocation.createTyped(rs, Type.createXY(rs, Element.F32(rs), w, h)). In .rs, use float *input = rsGetElementAt_type(inputAlloc, x, y);
    Ensure Element type in .rs kernel matches Allocation type in Java. Example: In Java, Allocation.createTyped(rs, Type.createXY(rs, Element.F32(rs), w, h)). In .rs, use float *input = rsGetElementAt_type(inputAlloc, x, y);
  2. 80% success Migrate from RenderScript to Android NDK or Vulkan Compute for better support. Rewrite kernels in C++ or GLSL.
    Migrate from RenderScript to Android NDK or Vulkan Compute for better support. Rewrite kernels in C++ or GLSL.

中文步骤

  1. Ensure Element type in .rs kernel matches Allocation type in Java. Example: In Java, Allocation.createTyped(rs, Type.createXY(rs, Element.F32(rs), w, h)). In .rs, use float *input = rsGetElementAt_type(inputAlloc, x, y);
  2. Migrate from RenderScript to Android NDK or Vulkan Compute for better support. Rewrite kernels in C++ or GLSL.

Dead Ends

Common approaches that don't work:

  1. Change all Element types to F32 in the .rs file 70% fail

    If allocation data is not float, conversion fails silently; may cause wrong results or crashes.

  2. Use deprecated rsGetElementAt() instead of rsGetElementAt_type() 65% fail

    Deprecated in API 23+; still compiles but may cause undefined behavior or slower performance.