go
runtime_error
ai_generated
true
fatal error: concurrent map writes
ID: go/fatal-error-concurrent-map-writes
94%Fix Rate
87%Confidence
1Evidence
2023-02-28First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| go1.20 | active | — | — | — |
| go1.21 | active | — | — | — |
| go1.22 | active | — | — | — |
Root Cause
Multiple goroutines are writing to the same map without synchronization, triggering Go's runtime race detector.
generic中文
多个 goroutine 在没有同步的情况下写入同一个映射,触发了 Go 运行时的竞态检测器。
Official Documentation
https://go.dev/doc/articles/race_detectorWorkarounds
-
94% success Protect the map with a sync.RWMutex: var mu sync.RWMutex; mu.Lock(); m[key] = value; mu.Unlock()
Protect the map with a sync.RWMutex: var mu sync.RWMutex; mu.Lock(); m[key] = value; mu.Unlock()
-
92% success Use sync.Map for concurrent access: var m sync.Map; m.Store(key, value); value, ok := m.Load(key)
Use sync.Map for concurrent access: var m sync.Map; m.Store(key, value); value, ok := m.Load(key)
-
90% success Restructure code to use a single goroutine that owns the map and communicates via channels
Restructure code to use a single goroutine that owns the map and communicates via channels
中文步骤
使用 sync.RWMutex 保护映射:var mu sync.RWMutex; mu.Lock(); m[key] = value; mu.Unlock()
使用 sync.Map 进行并发访问:var m sync.Map; m.Store(key, value); value, ok := m.Load(key)
重构代码,使用单个 goroutine 拥有映射并通过通道进行通信
Dead Ends
Common approaches that don't work:
-
Use a map with a mutex but lock only for writes, not reads
70% fail
Reads without locking can still cause data races and panic
-
Replace map with sync.Map without understanding its semantics
60% fail
sync.Map is optimized for specific patterns (append-only, write-once); misuse can be slower or incorrect
-
Ignore the error and rely on -race flag to catch it later
95% fail
The error is fatal and crashes the program immediately; cannot be ignored