react runtime_error ai_generated true

Error: Maximum update depth exceeded. This can happen when a component calls setState inside useEffect, but useEffect either doesn't have a dependency array, or one of the dependencies changes on every render.

ID: react/state-update-in-effect-without-deps

Also available as: JSON · Markdown · 中文
88%Fix Rate
90%Confidence
1Evidence
2023-08-22First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
React 18.2.0 active
React 17.0.2 active

Root Cause

A useEffect with a state update either lacks a dependency array (runs after every render) or has a dependency that mutates on every render (e.g., a new object/function), causing an infinite loop.

generic

中文

带有状态更新的 useEffect 要么缺少依赖数组(每次渲染后运行),要么有一个在每次渲染时都会发生变化的依赖(例如新的对象/函数),从而导致无限循环。

Official Documentation

https://react.dev/reference/react/useEffect#updating-state-based-on-previous-state

Workarounds

  1. 95% success Provide a proper dependency array with stable values. If the state update depends on previous state, use the functional update form: setState(prev => prev + 1).
    Provide a proper dependency array with stable values. If the state update depends on previous state, use the functional update form: setState(prev => prev + 1).
  2. 90% success If the effect needs to react to a changing value, ensure that value is memoized with useMemo or useCallback to maintain referential stability.
    If the effect needs to react to a changing value, ensure that value is memoized with useMemo or useCallback to maintain referential stability.

中文步骤

  1. Provide a proper dependency array with stable values. If the state update depends on previous state, use the functional update form: setState(prev => prev + 1).
  2. If the effect needs to react to a changing value, ensure that value is memoized with useMemo or useCallback to maintain referential stability.

Dead Ends

Common approaches that don't work:

  1. 50% fail

    If the effect needs to react to prop or state changes, an empty array makes it run only once, potentially missing updates and causing stale data.

  2. 85% fail

    Inline functions/objects are new references each render, so the effect runs every time, defeating the purpose.