unity
build_error
ai_generated
true
Failed to import asset: 'Assets/Textures/terrain_dxt1.dds'. Error: Texture compression format DXT1 is not supported on this platform (WebGL)
ID: unity/asset-importer-crash-dds
95%Fix Rate
90%Confidence
1Evidence
2023-12-01First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3 | active | — | — | — |
| Unity 2023.2 | active | — | — | — |
| WebGL 2023 | active | — | — | — |
| iOS 16 | active | — | — | — |
Root Cause
The texture uses a GPU-compressed format (e.g., DXT1, BC7) that is not supported by the target build platform (e.g., WebGL, iOS), causing import failure.
generic中文
纹理使用了目标构建平台(例如WebGL、iOS)不支持的GPU压缩格式(例如DXT1、BC7),导致导入失败。
Official Documentation
https://docs.unity3d.com/Manual/class-TextureImporter.htmlWorkarounds
-
95% success In the Inspector, select the texture asset, go to the 'Platform Override' section for the target platform (e.g., WebGL), and change the compression format to a supported one like ASTC (6x6) or ETC2 (RGBA). Example: For WebGL, set Format to ASTC_RGBA_6x6.
In the Inspector, select the texture asset, go to the 'Platform Override' section for the target platform (e.g., WebGL), and change the compression format to a supported one like ASTC (6x6) or ETC2 (RGBA). Example: For WebGL, set Format to ASTC_RGBA_6x6.
-
90% success If the original .dds file is not needed, reimport the texture as a lossless format (e.g., .png or .tga) and let Unity compress it automatically for the target platform.
If the original .dds file is not needed, reimport the texture as a lossless format (e.g., .png or .tga) and let Unity compress it automatically for the target platform.
中文步骤
In the Inspector, select the texture asset, go to the 'Platform Override' section for the target platform (e.g., WebGL), and change the compression format to a supported one like ASTC (6x6) or ETC2 (RGBA). Example: For WebGL, set Format to ASTC_RGBA_6x6.
If the original .dds file is not needed, reimport the texture as a lossless format (e.g., .png or .tga) and let Unity compress it automatically for the target platform.
Dead Ends
Common approaches that don't work:
-
40% fail
Converting the .dds to .png in an external tool without changing compression settings in Unity still fails because the importer detects the original format.
-
50% fail
Enabling 'Override for WebGL' but keeping the same DXT1 format does not help; the platform override must change the format to ASTC or ETC2.