unity runtime_error ai_generated true

NullReferenceException in CinemachineVirtualCamera.Follow

ID: unity/cinemachine-target-null

Also available as: JSON · Markdown
82%Fix Rate
86%Confidence
3Evidence
2023-01-01First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
2022 active

Root Cause

Cinemachine camera target destroyed or not assigned.

generic

Workarounds

  1. 90% success Set Follow/LookAt targets via script after spawning player
  2. 85% success Use Cinemachine brain events to detect target changes

Dead Ends

Common approaches that don't work:

  1. Add null checks in Cinemachine source code 80% fail

    Overwritten on updates

  2. Disable Cinemachine on target loss 72% fail

    Camera freezes