unity
runtime_error
ai_generated
true
NullReferenceException in CinemachineVirtualCamera.Follow
ID: unity/cinemachine-target-null
82%Fix Rate
86%Confidence
3Evidence
2023-01-01First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| 2022 | active | — | — | — |
Root Cause
Cinemachine camera target destroyed or not assigned.
genericWorkarounds
-
90% success Set Follow/LookAt targets via script after spawning player
-
85% success Use Cinemachine brain events to detect target changes
Dead Ends
Common approaches that don't work:
-
Add null checks in Cinemachine source code
80% fail
Overwritten on updates
-
Disable Cinemachine on target loss
72% fail
Camera freezes