unity
runtime_error
ai_generated
true
ArgumentException: Buffer 'MyBuffer' has been declared as a structured buffer in the shader, but the C# script is binding a different type (ComputeBuffer or GraphicsBuffer)
ID: unity/graphics-buffer-mismatch
85%Fix Rate
88%Confidence
1Evidence
2023-11-15First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3 | active | — | — | — |
| Unity 2023.1 | active | — | — | — |
| Unity 6.0 | active | — | — | — |
Root Cause
Mismatch between the buffer type declared in the HLSL shader (e.g., StructuredBuffer) and the buffer type created in C# (e.g., ComputeBuffer with wrong stride or GraphicsBuffer with wrong target).
generic中文
HLSL着色器中声明的缓冲区类型(例如StructuredBuffer)与C#中创建的缓冲区类型(例如ComputeBuffer步幅错误或GraphicsBuffer目标错误)不匹配。
Official Documentation
https://docs.unity3d.com/Manual/compute-shaders.htmlWorkarounds
-
90% success Ensure the C# ComputeBuffer stride equals the size of the struct used in the shader. For a float3 buffer, stride = 12 bytes. Example: ComputeBuffer buffer = new ComputeBuffer(count, sizeof(float) * 3); shader.SetBuffer(kernel, "MyBuffer", buffer);
Ensure the C# ComputeBuffer stride equals the size of the struct used in the shader. For a float3 buffer, stride = 12 bytes. Example: ComputeBuffer buffer = new ComputeBuffer(count, sizeof(float) * 3); shader.SetBuffer(kernel, "MyBuffer", buffer);
-
85% success If using GraphicsBuffer, set the correct target (e.g., GraphicsBuffer.Target.Structured). Example: GraphicsBuffer gfxBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, count, stride);
If using GraphicsBuffer, set the correct target (e.g., GraphicsBuffer.Target.Structured). Example: GraphicsBuffer gfxBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, count, stride);
中文步骤
Ensure the C# ComputeBuffer stride equals the size of the struct used in the shader. For a float3 buffer, stride = 12 bytes. Example: ComputeBuffer buffer = new ComputeBuffer(count, sizeof(float) * 3); shader.SetBuffer(kernel, "MyBuffer", buffer);
If using GraphicsBuffer, set the correct target (e.g., GraphicsBuffer.Target.Structured). Example: GraphicsBuffer gfxBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, count, stride);
Dead Ends
Common approaches that don't work:
-
60% fail
Increasing the buffer size does not fix type mismatch; the issue is stride or target, not capacity.
-
30% fail
Switching to a different shader variant does not change the buffer declaration mismatch.