unity
build_error
ai_generated
partial
IL2CPP 错误:System.IO.DirectoryNotFoundException:找不到路径 'C:\Build\Temp\StagingArea\Data\Managed\System.dll' 的一部分
IL2CPP error: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Build\Temp\StagingArea\Data\Managed\System.dll'
ID: unity/il2cpp-error-marshal-directorynotfound
75%修复率
86%置信度
1证据数
2024-05-02首次发现
版本兼容性
| 版本 | 状态 | 引入 | 弃用 | 备注 |
|---|---|---|---|---|
| Unity 2022.3.30f1 | active | — | — | — |
| Unity 2023.2.5f1 | active | — | — | — |
| Unity 6000.0.0a20 | active | — | — | — |
根因分析
IL2CPP 构建过程在暂存区找不到所需的托管程序集(例如 System.dll),通常是由于构建缓存不完整或缺少 .NET 后端文件。
English
The IL2CPP build process cannot find a required managed assembly (e.g., System.dll) in the staging area, often due to incomplete build cache or missing .NET backend files.
官方文档
https://docs.unity3d.com/Manual/IL2CPP.html解决方案
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Delete the 'Library' and 'Temp' folders in the project directory, then rebuild from scratch. This clears the corrupted build cache.
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In Project Settings > Player > Configuration, set 'Scripting Backend' to 'IL2CPP' and 'Api Compatibility Level' to '.NET Standard 2.1' (or '.NET Framework' if available). Then perform a clean build via Build Settings > Clean Build.
无效尝试
常见但无效的做法:
-
80% 失败
The issue is a corrupted build cache, not missing Unity components.
-
95% 失败
The staging area is regenerated each build; manual copies are overwritten or cause version mismatches.
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50% 失败
This avoids the error but changes the runtime behavior and may not be acceptable for platforms requiring IL2CPP (e.g., iOS, WebGL).