unity
build_error
ai_generated
partial
IL2CPP error: System.FieldAccessException: Field 'PlayerData.score' accessed from method 'PlayerController.Update' has incorrect offset 0x0004
ID: unity/il2cpp-field-offset-error
75%Fix Rate
82%Confidence
1Evidence
2024-06-20First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3 | active | — | — | — |
| Unity 2023.2 | active | — | — | — |
| IL2CPP 2023 | active | — | — | — |
Root Cause
IL2CPP code generation produces incorrect field offsets due to struct layout changes or version mismatch between editor and player assemblies.
generic中文
IL2CPP代码生成由于结构体布局更改或编辑器和玩家程序集版本不匹配而产生错误的字段偏移量。
Official Documentation
https://docs.unity3d.com/Manual/IL2CPP-ErrorMessages.htmlWorkarounds
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80% success Delete the Library/Bee and Library/IL2CPPCache directories, then rebuild from scratch to force fresh code generation.
Delete the Library/Bee and Library/IL2CPPCache directories, then rebuild from scratch to force fresh code generation.
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70% success Ensure all assemblies are compiled with the same .NET version. Check Player Settings > Configuration > Api Compatibility Level and set to .NET Standard 2.1. Then perform a clean build.
Ensure all assemblies are compiled with the same .NET version. Check Player Settings > Configuration > Api Compatibility Level and set to .NET Standard 2.1. Then perform a clean build.
中文步骤
Delete the Library/Bee and Library/IL2CPPCache directories, then rebuild from scratch to force fresh code generation.
Ensure all assemblies are compiled with the same .NET version. Check Player Settings > Configuration > Api Compatibility Level and set to .NET Standard 2.1. Then perform a clean build.
Dead Ends
Common approaches that don't work:
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60% fail
Rebuilding the player without cleaning the library folder often keeps stale cached assemblies with wrong offsets.
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40% fail
Changing the struct field order in code without updating all references can cause mismatched offsets.