unity
type_error
ai_generated
true
InvalidOperationException: Cannot read value of type 'float' from a control with value type 'Vector2'.
ID: unity/input-system-float-parameter-invalid
90%Fix Rate
85%Confidence
1Evidence
2023-08-12First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3.12f1 | active | — | — | — |
| Unity 2023.2.0b1 | active | — | — | — |
| Input System 1.7.0 | active | — | — | — |
Root Cause
The Input System action is bound to a control that outputs a Vector2 (e.g., a joystick), but the code tries to read it as a single float, causing a type mismatch.
generic中文
输入系统操作绑定到了输出 Vector2 的控件(例如摇杆),但代码试图将其作为单个 float 读取,导致类型不匹配。
Official Documentation
https://docs.unity3d.com/Packages/[email protected]/manual/ActionBindings.htmlWorkarounds
-
95% success Change the action's expected value type to match the control. For a Vector2 control, read the value as `Vector2` using `action.ReadValue<Vector2>()`. For example: `Vector2 move = playerInput.actions["Move"].ReadValue<Vector2>();`.
Change the action's expected value type to match the control. For a Vector2 control, read the value as `Vector2` using `action.ReadValue<Vector2>()`. For example: `Vector2 move = playerInput.actions["Move"].ReadValue<Vector2>();`.
-
85% success If only one axis is needed, bind the action to a single-axis control (e.g., Keyboard key or button) instead of a Vector2 stick, and read as `float`.
If only one axis is needed, bind the action to a single-axis control (e.g., Keyboard key or button) instead of a Vector2 stick, and read as `float`.
-
80% success Use `action.ReadValue<float>()` only for actions bound to controls that output a single float, such as an Axis control. Verify the binding in the Input Action Asset editor.
Use `action.ReadValue<float>()` only for actions bound to controls that output a single float, such as an Axis control. Verify the binding in the Input Action Asset editor.
中文步骤
将操作的预期值类型更改为与控件匹配。对于 Vector2 控件,使用 `action.ReadValue<Vector2>()` 读取 Vector2 值。例如:`Vector2 move = playerInput.actions["Move"].ReadValue<Vector2>();`。
如果只需要一个轴,则将操作绑定到单轴控件(例如键盘按键或按钮),而不是 Vector2 摇杆,并作为 float 读取。
仅当操作绑定到输出单个 float 的控件(例如 Axis 控件)时,才使用 `action.ReadValue<float>()`。在输入操作资源编辑器中验证绑定。
Dead Ends
Common approaches that don't work:
-
60% fail
Changing the action type to 'Pass Through' without adjusting the control binding may still result in type mismatch if the control output type is incompatible.
-
90% fail
Disabling and re-enabling the action map does not resolve the fundamental type mismatch between the expected value type and the control's output.