unity runtime_error ai_generated true

NavMeshAgent: path calculation failed

ID: unity/navmesh-agent-stuck

Also available as: JSON · Markdown
80%Fix Rate
84%Confidence
3Evidence
2023-01-01First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
2022 active

Root Cause

NavMeshAgent cant find valid path to destination.

generic

Workarounds

  1. 90% success Check NavMesh.SamplePosition before setting destination
  2. 88% success Rebake NavMesh: ensure all walkable surfaces are marked correctly

Dead Ends

Common approaches that don't work:

  1. Teleport agent to destination on failure 78% fail

    Breaks navigation realism

  2. Disable NavMesh obstacle avoidance 75% fail

    Agents walk through objects