unity
runtime_error
ai_generated
true
ArgumentException: CommandBuffer: Invalid ComputeBuffer name (null or empty)
ID: unity/rendering-command-buffer-invalid
96%Fix Rate
90%Confidence
1Evidence
2024-07-30First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3 | active | — | — | — |
| Unity 2023.2 | active | — | — | — |
| Unity 6000.0 | active | — | — | — |
Root Cause
A CommandBuffer.SetComputeBufferParam call was made with a null or empty string as the shader property name.
generic中文
CommandBuffer.SetComputeBufferParam 调用使用了空或 null 字符串作为着色器属性名称。
Official Documentation
https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.htmlWorkarounds
-
97% success Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
-
99% success Add a null check before calling SetComputeBufferParam to avoid passing empty strings.
Add a null check before calling SetComputeBufferParam to avoid passing empty strings.
中文步骤
Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
Add a null check before calling SetComputeBufferParam to avoid passing empty strings.
Dead Ends
Common approaches that don't work:
-
95% fail
The shader property name must be consistent between C# and the shader code; arbitrary names cause shader binding failures.
-
60% fail
This workaround removes the functionality instead of fixing the root cause.