unity runtime_error ai_generated true

ArgumentException: CommandBuffer: Invalid ComputeBuffer name (null or empty)

ID: unity/rendering-command-buffer-invalid

Also available as: JSON · Markdown · 中文
96%Fix Rate
90%Confidence
1Evidence
2024-07-30First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
Unity 2022.3 active
Unity 2023.2 active
Unity 6000.0 active

Root Cause

A CommandBuffer.SetComputeBufferParam call was made with a null or empty string as the shader property name.

generic

中文

CommandBuffer.SetComputeBufferParam 调用使用了空或 null 字符串作为着色器属性名称。

Official Documentation

https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html

Workarounds

  1. 97% success Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
    Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
  2. 99% success Add a null check before calling SetComputeBufferParam to avoid passing empty strings.
    Add a null check before calling SetComputeBufferParam to avoid passing empty strings.

中文步骤

  1. Ensure the property name passed to SetComputeBufferParam matches the name in the compute shader's [numthreads] or buffer declaration.
  2. Add a null check before calling SetComputeBufferParam to avoid passing empty strings.

Dead Ends

Common approaches that don't work:

  1. 95% fail

    The shader property name must be consistent between C# and the shader code; arbitrary names cause shader binding failures.

  2. 60% fail

    This workaround removes the functionality instead of fixing the root cause.