JSON-101
unity
data_error
ai_generated
true
JsonSerializationException: Invalid JSON input for type 'PlayerData'
ID: unity/script-invalid-json-serialization
88%Fix Rate
85%Confidence
1Evidence
2024-08-20First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2021.3 | active | — | — | — |
| Unity 2022.3 | active | — | — | — |
| Unity 2023.1 | active | — | — | — |
Root Cause
The JSON string passed to JsonUtility.FromJson does not match the expected structure of the target class.
generic中文
传递给 JsonUtility.FromJson 的 JSON 字符串与目标类的预期结构不匹配。
Official Documentation
https://docs.unity3d.com/ScriptReference/JsonUtility.FromJson.htmlWorkarounds
-
90% success Validate the JSON string before deserialization using a JSON validator. Ensure fields match the class structure exactly (case-sensitive).
Validate the JSON string before deserialization using a JSON validator. Ensure fields match the class structure exactly (case-sensitive).
-
85% success Use the [Serializable] attribute on the target class and ensure all fields are public or have [SerializeField].
Use the [Serializable] attribute on the target class and ensure all fields are public or have [SerializeField].
中文步骤
在反序列化之前使用 JSON 验证器验证 JSON 字符串。确保字段与类结构完全匹配(区分大小写)。
在目标类上使用 [Serializable] 属性,并确保所有字段都是公共的或具有 [SerializeField]。
Dead Ends
Common approaches that don't work:
-
Wrap the JSON parsing in a try-catch block and ignore the exception.
70% fail
Ignoring the exception leads to null data and potential runtime errors later.
-
Use Newtonsoft.Json instead of JsonUtility without changing the input format.
50% fail
If the JSON is malformed, Newtonsoft.Json will also fail or produce unexpected results.