unity data_error ai_generated true

SerializationException: 对ScriptableObject 'MyData'的引用已损坏或对象已被销毁

SerializationException: Reference to ScriptableObject 'MyData' is broken or the object has been destroyed

ID: unity/scriptableobject-serialization-ref

其他格式: JSON · Markdown 中文 · English
80%修复率
85%置信度
1证据数
2024-02-10首次发现

版本兼容性

版本状态引入弃用备注
Unity 2021.3 active
Unity 2022.3 active
Unity 2023.1 active

根因分析

MonoBehaviour或另一个ScriptableObject中的ScriptableObject引用指向了已销毁或缺失的资源,通常是由于资源删除、重新导入或场景卸载导致。

English

A ScriptableObject reference in a MonoBehaviour or another ScriptableObject points to a destroyed or missing asset, often due to asset deletion, reimport, or scene unload.

generic

官方文档

https://docs.unity3d.com/ScriptReference/ScriptableObject.html

解决方案

  1. In the Inspector, locate the component with the broken reference and reassign the ScriptableObject asset from the Project window. If the asset is missing, recreate it (e.g., Assets > Create > MyData) and reassign.
  2. Use a custom Editor script to find and fix broken references: iterate over all serialized properties in the scene and check for missing assets using AssetDatabase.TryGetGUIDAndLocalFileIdentifier.

无效尝试

常见但无效的做法:

  1. 50% 失败

    Calling Resources.UnloadUnusedAssets() can destroy ScriptableObject references if they are not properly referenced, making the issue worse.

  2. 40% 失败

    Simply saving the scene does not fix a broken reference; the actual asset must be reassigned.