unity
data_error
ai_generated
true
SerializationException: 对ScriptableObject 'MyData'的引用已损坏或对象已被销毁
SerializationException: Reference to ScriptableObject 'MyData' is broken or the object has been destroyed
ID: unity/scriptableobject-serialization-ref
80%修复率
85%置信度
1证据数
2024-02-10首次发现
版本兼容性
| 版本 | 状态 | 引入 | 弃用 | 备注 |
|---|---|---|---|---|
| Unity 2021.3 | active | — | — | — |
| Unity 2022.3 | active | — | — | — |
| Unity 2023.1 | active | — | — | — |
根因分析
MonoBehaviour或另一个ScriptableObject中的ScriptableObject引用指向了已销毁或缺失的资源,通常是由于资源删除、重新导入或场景卸载导致。
English
A ScriptableObject reference in a MonoBehaviour or another ScriptableObject points to a destroyed or missing asset, often due to asset deletion, reimport, or scene unload.
官方文档
https://docs.unity3d.com/ScriptReference/ScriptableObject.html解决方案
-
In the Inspector, locate the component with the broken reference and reassign the ScriptableObject asset from the Project window. If the asset is missing, recreate it (e.g., Assets > Create > MyData) and reassign.
-
Use a custom Editor script to find and fix broken references: iterate over all serialized properties in the scene and check for missing assets using AssetDatabase.TryGetGUIDAndLocalFileIdentifier.
无效尝试
常见但无效的做法:
-
50% 失败
Calling Resources.UnloadUnusedAssets() can destroy ScriptableObject references if they are not properly referenced, making the issue worse.
-
40% 失败
Simply saving the scene does not fix a broken reference; the actual asset must be reassigned.