unity
shader_error
ai_generated
partial
Shader error in 'Custom/MyShader': failed to open source file at line 42
ID: unity/shader-compilation-error
65%Fix Rate
85%Confidence
3Evidence
2023-01-01First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| 2022 | active | — | — | — |
| 2022 | active | — | — | — |
Root Cause
Shader compilation failed. Syntax error, exceeding GPU limits, or missing include file.
genericWorkarounds
-
88% success Check the Console for the exact error line and fix the shader syntax
Sources: https://docs.unity3d.com/Manual/
-
85% success Use Shader Graph (visual editor) instead of writing HLSL/ShaderLab manually
Window > Shader Graph > create new shader; drag nodes instead of writing code
-
78% success Reduce shader complexity for mobile: fewer texture samples, simpler math
Mobile GPUs have strict limits on interpolators and ALU instructions
Dead Ends
Common approaches that don't work:
-
Switch to a more powerful GPU to fix shader compilation limits
78% fail
Shader instruction limits are per-platform target, not the development GPU. Target platform determines limits.
-
Copy shader code from older Unity tutorials
72% fail
Shader API changes between Unity versions. Old surface shader code may not compile in newer versions.