unity
runtime_error
ai_generated
true
ArgumentException:Tilemap 位置 (x, y) 超出边界。有效范围为 (0, 0) 到 (width-1, height-1)。
ArgumentException: Tilemap position (x, y) is out of bounds. Valid range is (0, 0) to (width-1, height-1).
ID: unity/tilemap-cell-position-out-of-bounds
90%修复率
87%置信度
1证据数
2023-04-12首次发现
版本兼容性
| 版本 | 状态 | 引入 | 弃用 | 备注 |
|---|---|---|---|---|
| Unity 2020.3.0f1 | active | — | — | — |
| Unity 2021.3.0f1 | active | — | — | — |
| Unity 2022.3.0f1 | active | — | — | — |
| Unity 2023.2.0f1 | active | — | — | — |
根因分析
尝试在 Tilemap 定义边界之外的位置设置或获取瓦片,通常是由于循环边界错误或动态调整大小。
English
Attempting to set or get a tile at a position outside the Tilemap's defined bounds, often due to incorrect loop boundaries or dynamic resizing.
官方文档
https://docs.unity3d.com/Manual/class-Tilemap.html解决方案
-
Check bounds before accessing: if (tilemap.cellBounds.Contains(new Vector3Int(x, y, 0))) { tilemap.SetTile(new Vector3Int(x, y, 0), tile); } -
Use tilemap.HasTile(x, y) to verify existence before operations: if (tilemap.HasTile(new Vector3Int(x, y, 0))) { // proceed }
无效尝试
常见但无效的做法:
-
Manually resize the Tilemap in the Inspector by changing cell bounds
75% 失败
Resizing may not account for all tiles placed at edges; the error occurs at runtime due to code logic, not bounds settings.
-
Wrap the call in a try-catch to ignore the error
90% 失败
This hides the symptom but does not prevent invalid positions, potentially corrupting tile data.