unity
runtime_error
ai_generated
true
ArgumentException: TilemapRenderer does not support multiple sorting layers. Only the first sorting layer will be used.
ID: unity/tilemap-rendering-corruption
90%Fix Rate
80%Confidence
1Evidence
2024-01-22First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| 2021.3.32f1 | active | — | — | — |
| 2022.3.15f1 | active | — | — | — |
Root Cause
TilemapRenderer component is assigned to a GameObject that belongs to multiple sorting layers, which is not allowed.
generic中文
TilemapRenderer 组件被分配给属于多个排序层的游戏对象,这是不允许的。
Official Documentation
https://docs.unity3d.com/Manual/class-TilemapRenderer.htmlWorkarounds
-
95% success Ensure the Tilemap GameObject has only one sorting layer: remove any additional SortingGroup components or set them to None.
Ensure the Tilemap GameObject has only one sorting layer: remove any additional SortingGroup components or set them to None.
-
88% success If using a parent SortingGroup, move the TilemapRenderer to a child GameObject and sort via the parent only.
If using a parent SortingGroup, move the TilemapRenderer to a child GameObject and sort via the parent only.
中文步骤
Ensure the Tilemap GameObject has only one sorting layer: remove any additional SortingGroup components or set them to None.
If using a parent SortingGroup, move the TilemapRenderer to a child GameObject and sort via the parent only.
Dead Ends
Common approaches that don't work:
-
95% fail
The sorting layer assignment is persistent in the scene; toggling doesn't change the actual sorting layers.
-
70% fail
The new Tilemap inherits the same sorting layer settings from the TilemapRenderer preset; issue persists.
-
50% fail
The error is about multiple sorting layers on the same GameObject, not the specific layer value; 'Default' may still conflict if another component sets a different layer.