android runtime_error ai_generated true

java.lang.OutOfMemoryError: Failed to allocate a 41472012 byte allocation with 16777216 free bytes and 16MB until OOM, target footprint: 268435456, growth limit: 268435456

ID: android/outofmemoryerror-bitmap-too-large

Also available as: JSON · Markdown · 中文
85%Fix Rate
88%Confidence
1Evidence
2023-05-12First Seen

Version Compatibility

VersionStatusIntroducedDeprecatedNotes
Android 12 (API 31) active — — —
Android 13 (API 33) active — — —
Android 14 (API 34) active — — —
Glide 4.15 active — — —
Coil 2.4.0 active — — —

Root Cause

App tries to load a large bitmap (e.g., from camera or network) into memory without downscaling, exceeding the per-app heap limit.

generic

中文

应用尝试将大位图(例如,来自相机或网络)加载到内存而不进行缩放,超过了每个应用的堆限制。

Official Documentation

https://developer.android.com/topic/performance/graphics/load-bitmap

Workarounds

  1. 90% success Use BitmapFactory.Options to downsample the image: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 4; // reduces size by factor of 4 Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.large_image, options);
    Use BitmapFactory.Options to downsample the image: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 4; // reduces size by factor of 4 Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.large_image, options);
  2. 95% success Use an image loading library like Glide or Coil that handles downsampling and caching automatically: Glide.with(context).load(url).override(800, 600).into(imageView);
    Use an image loading library like Glide or Coil that handles downsampling and caching automatically: Glide.with(context).load(url).override(800, 600).into(imageView);
  3. 85% success If loading from camera, use getBitmap() with a reduced max dimension: Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, options); where options.inJustDecodeBounds = true is used first to calculate the sample size.
    If loading from camera, use getBitmap() with a reduced max dimension: Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, options); where options.inJustDecodeBounds = true is used first to calculate the sample size.

中文步骤

  1. Use BitmapFactory.Options to downsample the image: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 4; // reduces size by factor of 4 Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.large_image, options);
  2. Use an image loading library like Glide or Coil that handles downsampling and caching automatically: Glide.with(context).load(url).override(800, 600).into(imageView);
  3. If loading from camera, use getBitmap() with a reduced max dimension: Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, options); where options.inJustDecodeBounds = true is used first to calculate the sample size.

Dead Ends

Common approaches that don't work:

  1. 80% fail

    Increasing the heap size via android:largeHeap="true" in the manifest is not a reliable fix because the system may still kill the app, and it only provides a larger limit, not unlimited memory.

  2. 90% fail

    Using BitmapFactory.decodeResource() without any options loads the full-resolution bitmap, which will still cause OOM for large images.

  3. 85% fail

    Calling System.gc() before loading an image does not guarantee that enough memory will be freed, and the garbage collector may not run immediately.