unity
config_error
ai_generated
true
ArgumentException: TilemapCollider2D: Invalid bounds. The tilemap bounds are empty.
ID: unity/tilemap-collider-invalid-bounds
90%Fix Rate
85%Confidence
1Evidence
2023-09-20First Seen
Version Compatibility
| Version | Status | Introduced | Deprecated | Notes |
|---|---|---|---|---|
| Unity 2022.3.5f1 | active | — | — | — |
| Unity 2023.2.0b2 | active | — | — | — |
Root Cause
A TilemapCollider2D component is added to a Tilemap that has no tiles placed, causing the collider to compute empty bounds.
generic中文
TilemapCollider2D 组件添加到了没有放置任何瓦片的瓦片地图上,导致碰撞体计算出空边界。
Official Documentation
https://docs.unity3d.com/Manual/class-TilemapCollider2D.htmlWorkarounds
-
95% success Add at least one tile to the Tilemap using the Tile Palette or script: `tilemap.SetTile(new Vector3Int(0, 0, 0), yourTile);`.
Add at least one tile to the Tilemap using the Tile Palette or script: `tilemap.SetTile(new Vector3Int(0, 0, 0), yourTile);`.
-
90% success Remove the TilemapCollider2D component if the tilemap is meant to be empty, or use a CompositeCollider2D with a separate collider setup.
Remove the TilemapCollider2D component if the tilemap is meant to be empty, or use a CompositeCollider2D with a separate collider setup.
中文步骤
使用瓦片调色板或脚本在瓦片地图上至少放置一个瓦片:`tilemap.SetTile(new Vector3Int(0, 0, 0), yourTile);`。
如果瓦片地图应为空,则移除 TilemapCollider2D 组件,或使用 CompositeCollider2D 配合独立的碰撞体设置。
Dead Ends
Common approaches that don't work:
-
80% fail
Disabling and re-enabling the collider does not fix the empty bounds; the collider still has no tiles to compute from.
-
90% fail
Setting the Tilemap's cell size to zero or negative values may cause other errors but not resolve the empty bounds.